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Devlog
Submission to 7DRL Challenge 2020
Station Salvage
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Devlog
7DRL Day 7: Crunch and Release
March 07, 2020
by
Aviv
2
We made it! After powering through much of my TODO list, some precarious refactoring and some panic, Station Salvage is available to play! You can fight the blobs, which fight back, trigger the win an...
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7DRL Day 6: So much anxiety
March 06, 2020
by
Aviv
1
Day 6 was rough, for a number of personal reasons, so I didn't get very much done at all. The game is pretty much in the state it was at the end of Day 5. Around the middle of the day, I was thinking...
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7DRL Day 5: The One of Many GIFs
March 05, 2020
by
Aviv
1
This was a good day for Station Salvage: 1) In the middle of the day, I managed to get a neat effect to announce the game starting, game overs and possibly winning. 2) I started to think more about ho...
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7DRL Day 4
March 04, 2020
by
Aviv
1
Limited progress was made with the game during this day, although I managed to combine my two kinds of field-of-view, leading to a moody system where some rooms are dark and require the torch, and oth...
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7DRL Day 3
March 03, 2020
by
Aviv
Today wasn't as productive as I had planned, unfortunately. Started the framework for managing "scenes", which will enable the core game loop of TitleScreen -> GameView -> GameOverScreen -> Repeat, w...
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7DRL Day 2
March 02, 2020
by
Aviv
1
Day 2 was quite intimidating. Having the core player mechanic up and running, I needed to turn my attention to building out the environment you play in, which meant being able to generate interesting...
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7DRL Day 1
February 29, 2020
by
Aviv
1
Goal: Station Salvage (Temporary? name) is a game about you, a mercenary for hire, infiltrating a derelict space station, to discover what happened and whether it's salvagable, on behalf of the Galact...
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