Station Salvage
A downloadable game
(This game was produced during the 7DRL 2020)
You've been tasked by the Solar Alliance to investigate a research space-station orbiting the planet UP54, after communications have gone quiet.
You will have to investigate the cause of the communications failure, and determine if the station can be salvaged. Your space suit has limited power, so you can't delay, or take unnecessary risks.
Best of luck.
Controls:
Arrow Keys: Move (and change facing)
C: Charge Weapon
Space: Rest, fire your weapon or confirm menu actions
Bump into objects to interact with them. Bumping into enemies is NOT an attack.
You charge up an energy-ball in the direction you last moved, and then fire it in that direction.
Tips
- Conserve your energy. Every action consumes various amounts of power.
- Blobs can block doorways, but you can blow up doors with two shots.
Winning:
1) Find the reactor core and initiate a self destruct, and escape through the red airlock hatch before the timer runs out.
2) Kill all the blobs and then escape through the airlock.
Losing:
1) Run out of power
2) Get caught in the self destruct
3) Try to leave before either setting the self-destruct or killing the blobs (This is the cowards escape.)
Tech Notes:
This game was made with DOME, the comfortable framework for making games in Wren, built on top of this example engine.
The source for Station Salvage can be found here.
Status | Released |
Author | Aviv |
Genre | Survival |
Tags | Seven Day Roguelike Challenge, Roguelike |
Download
Install instructions
Unzip your downloaded file and open the `dome` executable.
On Mac OS X, you might need to run it from the terminal. Contact me for assistance.
Development log
- 7DRL Day 7: Crunch and ReleaseMar 07, 2020
- 7DRL Day 6: So much anxietyMar 06, 2020
- 7DRL Day 5: The One of Many GIFsMar 05, 2020
- 7DRL Day 4Mar 04, 2020
- 7DRL Day 3Mar 03, 2020
- 7DRL Day 2Mar 02, 2020
- 7DRL Day 1Feb 29, 2020
Comments
Log in with itch.io to leave a comment.
Excellent work! I really enjoyed my play throughs! The vision cones were neat, and the charging mechanic was nicely implemented and cool that I could kill blobs and blow off blocked doors! The only issues I had were sometimes rooms weren't accessable due to doors butting up against corners, sometimes the reactor spawned to the side of a door, not granting access to the panel, and that the majority of the time I was given a self-destruct sequence that was impossible to escape, e.g. the door is 100 spaces away, I was given 80 steps to get there.
Thanks for making this! I know it was a ton of work, so very glad you finished :)
Loved all the hud stuff, very cool. I can totally see this becoming something bigger if that's what you wanted :D
Thank you so much for playing it, I'm really glad you enjoyed it! There's unfortunately a few bugs in the level generator, which does lead to impossible states. I regret trying to be so fancy for this jam. There were easier ways to make levels. (Expect me to talk more about that in my postmortem).
The game is supposed to calculate the shortest path to the exit from the reactor and give you enough turns to make it, so that's probably a bug also. Oh well. :(
You seemed to have hit the pieces I'm most proud of though, so "Mission Success"! ;)