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Devlog
Submission to 7DRL Challenge 2022
Ghost: DroneSync
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Devlog
Post-Jam Update
March 25, 2022
by
Aviv
Hey there! I've been taking a little bit of a break following the end of 7DRL, but I was also making a few Quality-Of-Life changes and other improvements through the past fortnight. Here's a few: I ad...
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Day 7: Speedy Senses
March 12, 2022
by
Aviv
1
7DRL is finished (for me, at least). I had about 6-7 hours of free development time for day 7, so I had to carefully prioritize what I thought would make the gameplay most interesting, engaging and fu...
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Day 6: Breakdowns
March 11, 2022
by
Aviv
1
Ouch. Today was rough for me. I've been trying to do 7DRL while working my job in parallel, with some other things going on in the background, and it's been impacting my mental health more than expect...
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Day 5: Graphs and Grogginess
March 10, 2022
by
Aviv
1
How was Day 5? This was a pivotal day, in my opinion. We finished the implementation for using items from the inventory (as well as respecting the quantity), added a proper enemy reaction to smoke bom...
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Day 4: Where there's smoke...
March 09, 2022
by
Aviv
1
How was Day 4? Day 4 was intense! I spent some time during the day fixing a small bug I discovered in DOME, as well as investigated the impact of different line-of-sight algorithms on guard behaviour,...
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Day 3: Drones and Devices
March 08, 2022
by
Aviv
How was day 3? Overall, I think day 3 was quite successful. I only had 4-5 hours to work on the game, much of which I spent on stream while I worked. Drone We managed to bring in a core mechanic of th...
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Day 2: Fields of View
March 07, 2022
by
Aviv
How was Day 2? Here's the state of the game at the end of day 2: There's a field-of-view system now, so you can only see activity in bits of the level within line of sight. I did this using Bob Nystro...
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Day 1: Pathfinding
March 05, 2022
by
Aviv
1
It doesn't look like much, but this is where I've left things for the end of Day 1 of 7DRL. This is Ghost: DroneSync, or just DroneSync for short. The Story Pitch: You play as a mercenary, codenamed "...
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