Post-Jam Update
Ghost: DroneSync » Devlog
Hey there!
I've been taking a little bit of a break following the end of 7DRL, but I was also making a few Quality-Of-Life changes and other improvements through the past fortnight. Here's a few:
- I added a proper intro screen - the original one was a placeholder from the start of the project. The new one more closely invokes the "desktop HUD" aesthetic of the game.
- I noticed a few streamers were starting the game, moving a step, and then immediately walking back onto the exit space, quitting the run early. To counter this, there's now a dialog box which asks if you're sure you want to exit early or not. Hopefully this helps :)
- The game now supports the numpad for most game actions. You can use "shift+num" for menu items.
- I changed up the colors of items and guards to be more consistent with each other. I don't like relying on colour to convey information, but for now, options are limited...
- Speaking of conveying information, the log is a bit more informative now, so guard states are also announced in there.
- Guards:
- were easier to distract than intended. You can't distract alerted guards with coins now.
- they also move more often than the player when alerted now, so you can't outrun them as easily. This is to discourage unstealthy behaviour.
- Game loop issues:
- I fixed a major performance issue. It should be a lot snappier than the original 7DRL version now.
- The multi-speed thing didn't work properly, so I had to fix this in my core framework.
Files
Windows x64 1.2 MB
Version 0.1.2 Mar 25, 2022
Windows x32 1.1 MB
Version 0.1.2 Mar 25, 2022
Mac OS x86_64 684 kB
Version 0.1.2 Mar 25, 2022
Mac OS ARM x64 1.7 MB
Version 0.1.2 Mar 25, 2022
Linux x64 4.2 MB
Version 0.1.2 Mar 25, 2022
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Ghost: DroneSync
Tactical Espionage ASCII
More posts
- Day 7: Speedy SensesMar 12, 2022
- Day 6: BreakdownsMar 11, 2022
- Day 5: Graphs and GrogginessMar 10, 2022
- Day 4: Where there's smoke...Mar 09, 2022
- Day 3: Drones and DevicesMar 08, 2022
- Day 2: Fields of ViewMar 07, 2022
- Day 1: PathfindingMar 05, 2022
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