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Grid

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Devlog

  • Physics and Audio
    September 19, 2018 by Aviv
    Quick update: The most recent versions should have much more consistent physics and audio playback, although there is definitely more to do before I can return to working on game content and features... Continue reading
  • Cross-platform woes
    September 17, 2018 by Aviv#SDL, #DOME, #Cross-platform
    Turns out, writing cross-platform applications isn't trivial, but neither is distributing them! Grid is the first game I've released built on my own game engine named DOME, which means I expected some... Continue reading
  • Initial release!
    September 16, 2018 by Aviv#Release, #DOME
    The core engine for Grid is now available, on Mac, Linux and Windows! As Grid is built on my own custom engine, DOME, I'd love any feedback you have about whether these builds run as expected. You sho... Continue reading
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