Cross-platform woes


Turns out, writing cross-platform applications isn't trivial, but neither is distributing them!

Grid is the first game I've released built on my own game engine named DOME, which means I expected some teething problems getting it out the door.

I've written most of it on a Mac, with some portion on Linux, so I knew I could build it there, but windows has been a challenge. In fact, Windows took 2 attempts and some core bug fixes to resolve.

Because DOME is built using SDL2, I tried bundling the correct DLLs with the Mac and Windows releases, but this didn't initially work, until I dug deeper into the mechanics of each. Hopefully, both will run without additional tinkering. In my own tests, there is a chance that audio won't play, or will be static when running Grid on Windows, so be warned. If this is the case, you can navigate to the res folder and open up "around-the-corner.ogg"  to listen to while you play.

Please comment or tweet at me if you have any problems running the game, with as much information as possible, and I'll see what I can do to fix things! Thanks for sticking with me during this.

Files

Grid - Windows (x64) 6 MB
Version 4 Sep 17, 2018
Grid - Mac OS X 7 MB
Version 2 Sep 17, 2018

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