The game felt nice and the aesthetics are gorgeous, even down to the music. I didn't know what I was doing for a fair amount of it, and definitely felt bad always breaking my vows, particularly because I didn't know how to avoid it.
I also just always got wrecked by the first boss, so I'm probably doing something wrong.
Can't help the feeling that I'm missing quite a bit because it seems nicely crafted but I got stuck a little.
Thanks for playing! There’s some element of luck to the game currently because character progression is currently dependent on your equipment, so you might get all the way to the end without the right tools to defeat the boss.
It’s something I’d like to improve when I get a chance.
I go back and forth with the oaths because I want there to be some mystery there for the player to solve, but I also don’t want folks getting so frustrated that they quit all together because their oaths break. I’ll consider how best to handle that.
I like the current oath situation as one of some mystery. It seems like the game is telling me that I should try to not hit anything until the final boss if possible, which just seems pretty tricky!
It depends on which oaths you get I suppose. The game doesn’t necessarily give enough tools right now for all of them to be unbroken by the end. It’s partially an experiment in human behaviour XD
On Win x64, this actually didn't display my windows properly (UI was completely off screen except for the last little bit of text. That being said, your art style is very cool.
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Gameplay video of your game.
The game felt nice and the aesthetics are gorgeous, even down to the music. I didn't know what I was doing for a fair amount of it, and definitely felt bad always breaking my vows, particularly because I didn't know how to avoid it.
I also just always got wrecked by the first boss, so I'm probably doing something wrong.
Can't help the feeling that I'm missing quite a bit because it seems nicely crafted but I got stuck a little.
Thanks for playing! There’s some element of luck to the game currently because character progression is currently dependent on your equipment, so you might get all the way to the end without the right tools to defeat the boss.
It’s something I’d like to improve when I get a chance.
I go back and forth with the oaths because I want there to be some mystery there for the player to solve, but I also don’t want folks getting so frustrated that they quit all together because their oaths break. I’ll consider how best to handle that.
I like the current oath situation as one of some mystery. It seems like the game is telling me that I should try to not hit anything until the final boss if possible, which just seems pretty tricky!
It depends on which oaths you get I suppose. The game doesn’t necessarily give enough tools right now for all of them to be unbroken by the end. It’s partially an experiment in human behaviour XD
On Win x64, this actually didn't display my windows properly (UI was completely off screen except for the last little bit of text. That being said, your art style is very cool.
~~Oh that’s interesting, could you post a screenshot? This sounds like an engine bug I need to investigate.~~
I’ve attempted a fix for this, hopefully it looks better.
I should've thrown one in with the previous post, my bad. I'll post if I get back to it later today!
That’s fine, I know what the issue is now and there’s a workaround implemented, it’s just a little ugly.